13 Root finding by trial-and-error
19 Mar 2019An elementary numerical problem is to find the root of an equation
The applications are manifold. For instance, if the function is a derivative of another function then finding a root allows us to find extrema (maxima or mimima) or saddle points (depending on the values of the higher derivatives) of the function .
Trial-and-error root finding methods move along the function graph and, depending on current values, investigate new regions of the function. They continue until they either converge on an answer to a pre-set precision or fail (perhaps after a maximum number of steps). Trial-and-error search is a common technique for cases where analytic solutions are lacking or not practical.
We will study two algorithms: bisection and Newton-Raphson searching.
The Jupyter notebook 13-Root-finding.ipynb contains the lecture notes.1 The derivations of the bisection and the Newton-Raphson algorithms (PDF) can be found in the board notes. Skeleton code for in-class problem exercises can be found in the notebook 13-Root-finding-students.ipynb.2
Additional resources:
- Computational Modelling: Chapter 3.3
- Computational Physics: Chapter 7
Footnotes
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Notebook will be posted after class; in the mean time look at the student notebook. ↩
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As usual,
git pull
the resources repository PHY494-resources to get a local copy of the notebook. Then copy the notebook and all other code into your work directory in order to complete the exercises. ↩