Computational Methods in Physics ASU Physics PHY 494

11 Root finding by trial-and-error

An elementary numerical problem is to find the root of an equation

The applications are manifold. For instance, if the function is a derivative of another function then finding a root allows us to find extrema (maxima or mimima) or saddle points (depending on the values of the higher derivatives) of the function .

Trial-and-error root finding methods move along the function graph and, depending on current values, investigate new regions of the function. They continue until they either converge on an answer to a pre-set precision or fail (perhaps after a maximum number of steps). Trial-and-error search is a common technique for cases where analytic solutions are lacking or not practical.

We will study two algorithms: bisection and Newton-Raphson searching.

The Jupyter notebook 11_Root_finding.ipynb contains the lecture notes (which were life-coded). The derivations of the bisection and the Newton-Raphson algorithms (PDF) can be found in the board notes. Skeleton code for in-class problem exercises can be found in the notebook 11_Root_finding-students.ipynb.1

Additional resources:


Footnotes

  1. As usual, git pull the resources repository to get a local copy of the notebook. Then copy the notebook into your work directory in order to complete the exercises.